using WindowsPhoneAudioStreaming.Audio.Streaming;

namespace Samples.Radio.Agent
{
    internal class StreamOptions : IPlaybackOptions
    {
        public bool EnableIcyMetaData { get { return false; } }
        public bool WiFiAndEthernetOnly { get { return true; } }
        public int BufferLengthInSeconds { get { return 10; } }
        public int LogUpdateInSeconds { get { return 20; } }
        public int CellularStreamingThreshold { get { return 1000000; } }
    }

}